critical constructive feedback: The loudest opinions aren’t always the most valuable.
|
It all just comes down to the fact of identity issues PoE2 is struggling with.
Community wants this and that, but when asked about details, it's just vague bullshit. Both sides. I am not able to say what I want from poe2, because: 1) when I get deep into thinking about it, it gets way too complicated and multi-dependent on so many factors i would need to compile it in a table to even glance at the idea of trying to grasp the concept; 2) i want to be satisfied with the game, so I really shouldn't know what to expect from it. You know... to have the fun of exploring, figuring out, overcoming stuff and shit. Yes, difficult campaign feels great. (I personally would love it even harder) Yes, screen clearing feels great. So fuck choosing one, how can we have both? We are lacking the godtier content imo. Something that would be challenging for top-end min-maxed builds, but would not break the economy. But we need some reward for the struggle, right? What now? It is a reward for min-maxed characters, sooo it does not need to give away market-valuable rewards at all. The only thing that fits and comes to my mind would be some sort of recognition reward - so maybe a ranking run of something? Just to be on the scoreboard as a reward, to compete with your build and skill. Like an infinite tower with bosses getting progressively stronger each floor. Or speed run/clear based content. Fcking Simulacrum but it keeps going... To spice it up, Top players could be rewarded with cosmetics at the end of the League for example. You get the idea. PS. I played poe1 for 2h and didn't like it. Last edited by Evergrey#7535 on Apr 11, 2026, 10:18:14 AM
|
|








