critical constructive feedback: The loudest opinions aren’t always the most valuable.

"


So adding WASD and moving gem socketing from items to a special menu in PoE1 would make it what you want PoE2 to be?


Or you know, they could stop nerfing movement speed and ruining itemization in POE2.

POE2 Also has better graphics, better trading market with UI.

Like I've said I have not played POE1 since 2018. However, if they do add WASD and the same gem system in POE1 than in POE2, even if the graphic are inferior and the trading system is worse, then yeah POE1 would be a vastly superior game.


If the majority of player in POE2 think that reducing player movement speed is a good idea then I would have no choice, but I would wager a lot that this is not the case and that in fact, if GGG made a unbiased poll in-game regarding movement speed, people would absolutely prefer if they could move faster in the current system.

"
"



If the majority of player in POE2 think that reducing player movement speed is a good idea then I would have no choice, but I would wager a lot that this is not the case and that in fact, if GGG made a unbiased poll in-game regarding movement speed, people would absolutely prefer if they could move faster in the current system.



nobody is talking about movements speed, you dont know what u are talking about.

people want meaningfull combat.
IGN : __FrosT__
"
Dark0ne#6104 wrote:


nobody is talking about movements speed, you dont know what u are talking about.

people want meaningfull combat.


I know exactly what I'm talking about and speed was nerfed in 0.4
OP has other threads, you are missing context but you decided to conclue that nobody is talking about movement speed even though I'm currently exchanging with someone on that very topic.

[Removed by Support]



Last edited by WarrenT_GGG#0000 on Apr 10, 2026, 9:12:04 AM
My interpretation is that the OP (whether intentional or not) is conflating "the loudest voices are a minority" with "therefore the majority holds the opposite view." This entire thread is built upon the argument that one should not trust emotional posts WHILE using emotionally loaded labels ("zoomers," "dad gamers," "toxic community") in an attempt to automatically dismiss the people on the other side of the debate.

Additionally, it makes the assertion (versus saying "My opinion is..) that the players who left POE2 are gone forever. Maybe in 3-4 years we can look back and draw this analysis but as of right now: This is purely an opinion.

What jumps out from this thread (and many others) is the viewpoint that the game can be tailored in only one way (whether it be continue on the path POE2 is currently on being "too easy" or reverting back to 0.1 difficulty).

Obviously, there are a lot of "loud" voices on both sides of the debate which seem to ignore the oft-forgotten group: The silent majority. As identified in previous forum posts: Over 300,000+ people left POE2 which is over 50% from all-time-high. Were they all "zoomers" or "dad gamers" ... if they were the "Toxic Community" shouldn't our community be non-toxic? Does anyone who disagrees with our preferred bias (way to play the game) automatically fall into that category?

To truly solve our woes we will need to pivot to attacking game design rather than community psychology (imo). A tiered difficulty COULD be a starting point to bridge the two (2) groups (2 groups I might add that love playing POE style ARPGs):

1) Standard (For the Filthy Casuals who like it easy with that dopamine hit)
**Edit** While this may seem incredulous to some, there are people that WILL still have difficulty with the game at this level.

2) Premiere League (or "The Vanguard") - The "skilled" players who enjoy 0.1
3) Hardcore -
4) SSF - Because...who needs good loot?
5) HC SSF -
Last edited by 600lbpanther#3839 on Apr 10, 2026, 10:56:24 AM
"
Dark0ne#6104 wrote:


nobody is talking about movements speed, you dont know what u are talking about.

people want meaningfull combat.


Even if they were we don’t need more movement. Especially for meaningful combat. We are fast enough. It was nerfed at the ridiculous end for a reason anyone asking for it back is just asking to break the game more.

Nothing about the player side needs a buff in any sense in this game. We are far too powerful in every aspect.

For meaningful combat.

The first thing they need to do with the next round of nerfs is say bye bye to +skills by at least 80%, that one mod just makes everything way too easy,

Amulets should just have the mod either removed or reduced to +1. Weapons and such maybe +2. Vertex remove the mod, gloves and helm minions and melee just axe the mod…

Staves needed their unnecessary buff reverted.


Player power has to come way down so we can start working on these issues from an actual place of normal baseline, because we are just too far ahead of everything
Mash the clean
"
Dark0ne#6104 wrote:


people want meaningfull combat.


People dont know what a hell they want from this game. Especially on this forum where a really well explained feedback every time getting overshadowed by dumb topics and ppl whining about every single thing that frustrates them.

"Meaningful combat", "make campaign harder" is just another trendy buzzwords that will dissappear in couple weeks
"
"
Dark0ne#6104 wrote:


people want meaningfull combat.




"Meaningful combat", "make campaign harder" is just another trendy buzzwords that will dissappear in couple weeks


what do you actualy want, and im not asking what u dont want?
IGN : __FrosT__
"
"
Dark0ne#6104 wrote:


people want meaningfull combat.


People dont know what a hell they want from this game. Especially on this forum where a really well explained feedback every time getting overshadowed by dumb topics and ppl whining about every single thing that frustrates them.

"Meaningful combat", "make campaign harder" is just another trendy buzzwords that will dissappear in couple weeks


Sure, that's why it's buzzy since 0.2.
"
"


So adding WASD and moving gem socketing from items to a special menu in PoE1 would make it what you want PoE2 to be?


Or you know, they could stop nerfing movement speed and ruining itemization in POE2.

POE2 Also has better graphics, better trading market with UI.

Like I've said I have not played POE1 since 2018. However, if they do add WASD and the same gem system in POE1 than in POE2, even if the graphic are inferior and the trading system is worse, then yeah POE1 would be a vastly superior game.


If the majority of player in POE2 think that reducing player movement speed is a good idea then I would have no choice, but I would wager a lot that this is not the case and that in fact, if GGG made a unbiased poll in-game regarding movement speed, people would absolutely prefer if they could move faster in the current system.



So you just want a few updates for PoE1, not something worthy of a new game. Clearly PoE1 is already miles closer to what you want than PoE2 is. Why not go on the PoE1 forums and complain about it as opposed to the PoE2 ones? People want someting noticeably different, a game that was not subjected to the power creep that PoE1 was for so many years.

Do you think that GGG started developing and entire new game just to make it PoE1 with a handful of changes that could be described in 100 words or less? Nobody sane thinks that, nor do they want that.

It may be the case that people would prefer higher movespeed, I don't know. I personally don't, and I think the only reason any meaningful portion of the player base would like that is because the current state of the game is PoE1-like zoom zoom gameplay. Players see that zoom zoom is absolutely required by the game and so they demand zoom zoom movespeeds. But people that understand what PoE2 was originally trying to be, know that any such changes are a slippery slope towards cookie clicker PoE1.

So I'll ask you again to make my point: why not play PoE1 (a game that is 95% what you want), as opposed to PoE2 (a game that is far from what you want as is, and has in fact originally attempted to be something else entirely)?
"
"
Dark0ne#6104 wrote:


people want meaningfull combat.


People dont know what a hell they want from this game. Especially on this forum where a really well explained feedback every time getting overshadowed by dumb topics and ppl whining about every single thing that frustrates them.

"Meaningful combat", "make campaign harder" is just another trendy buzzwords that will dissappear in couple weeks


Read my post and you will understand why - it's exacly.. entire point of the post...

GGG targets emotional people and not target for slower gameplay - they target same group of players: addicted from dopamine. Entire point of it is to not listen to most loud player base which is just most emotional player base.

As it's poe 2 and not POE 1.. for now it's POE 1.. pace of gameplay is for POE 1 - to fast, overstimulating, no synergy based gameplay with just one button and ton of automation

no matter what mechanics and crafting they will add- with pace of gameplay like poe 1 - POE 2 will stay with same community as poe 1.. For experienced player like me - poe 2 is even faster and easier than poe 1 - Me and my wife completed entire campain with just holding right button. I done that before on leapslam with blue items. Without caring and doing any boss mechanics. This is most casual version of poe i have ever played - which is closer to D3 than even poe 1.

as entire point of selling POE 2 was SLOWER- Methodical combat which is end-game doesn't exist. And im not speaking on LATE-=endgame when we kill gods and have bis items but as soon as reaching T1 maps.

and slower methodical gameplay was why POE 2 sells and was so good before..
people liked idea - and just emotional-over-stimulating people from poe 1,d3 and so on.. not.. They spammed and over-spammed forum to GGG see that people have issues that - but that loud community was not a majority of players. Not all target group are active on forum.


as well as poe 2 need to build entirely new player base -slowly.. patch by patch, league by league - as we don't trust GGG anymore with "slower and methodical gameplay" and people will not return as they just promise it.

As entire target group for slower/methodical gameplay just ERASED by GGG by toning it for sake of emotional people who spammed on forum and now POE 2 = POE 1 with target base and community.


For now game cannot even get proper feedback from main-target base for slower/methodical combat as this group just leaved POE as game is for experienced player who knows what he is doing as fast as stimulating as easy as poe 1 (even easier and faster as faster we grow in power and power creep is massive like in d3)
Last edited by saashaa#5518 on Apr 11, 2026, 7:47:58 AM

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