Power creep meta ruined builds

"
you're assuming that he self crafted it for the lowest price possible.(he didnt) but sure lets assume the boots are 15 divs, that leaves 5 more for the rest of his build. i didnt check other gear but i know it would be more than 5 divs. so he was lying about the whole build being 20 divs. that was my point. some people like to pretend that they can beat the game on a shoestring budget but they are not really fooling anyone.


His bow has triple T1 prefixes, while the fire mod is fractured. Could have fractured it himself.

But doesn't matter because here comes the expensive part now. He has defeaning essence of hatred mod. So far, so good.

But you will never ever hit T1 native lightning on top of your fracture base, even if you spam 2000k essences of hatred.

So he was blocking prefixes and reforged lightning at least a couple of times, native lightning damage is a 1/20 to hit.

Don't forget he is playing trade in a league where many people play Lightning Arrow because of Fubgun.

So I would say the bow is at least 25 divine alone, when you craft it yourself.
Last edited by H3rB1985#0551 on Apr 8, 2026, 3:35:08 AM
I bought it for 7 divs actually. Stalked a guy who kept lowering the price until I decided it it was low enough. Besides, crit multi is actually not what is sought after on bows like this one - additional arrows and double damage is. In fact, I am sure I can get an upgrade worth ~20 divines if I stalk the trading website long enough.
Aaaand took down Uber Elder as well. Easily. Only Shaper barrage was a threat. Their health dropped instantly the moment they became vulnerable.
Do a build, only rares, no uniques nothing.
I prefer you test it as SSF see how far you get how it feels, don't buy the bis items.

You probably won't find the right clusters or have the currency to craft the best rolls that you need, so you stay on the normal tree for a long time.

Hit maps at 75 with 50-100k dps and 3k life low defenses feeling like shit to clear even blue low t maps.

My point is the elite with bis gear should be reserved for doing uber content, and a random casual build should be able to clear the entire atlas, even if slowly.

Enemy lethality remains the main issue.
Players are forced to invest way too much in defenses, at dps cost.
Change that and the game would be so much better.
"
Do a build, only rares, no uniques nothing.
I prefer you test it as SSF see how far you get how it feels, don't buy the bis items.

You probably won't find the right clusters or have the currency to craft the best rolls that you need, so you stay on the normal tree for a long time.

Correct, you won’t find your items right away because surprise surprise the game isn’t balanced around SSF. However, even that doesn’t stop players in SSF from being successful, as we see each and every league with players creating beautiful characters and even reaching high 90s to 100 within the first few days of a fresh league launch. No excuses about trading, “busted clusters,” or anything else being the issue here, just players doing things right. So if SSF players can do it, there should be no excuse why trade can’t do it with the ability to trade pretty much for whatever the heart desires instead of praying for lord RNG to obey.

"
Hit maps at 75 with 50-100k dps and 3k life low defenses feeling like shit to clear even blue low t maps.

If you’re hitting maps at level 75 and can’t do them… something’s totally off. Passive points alone already give you plenty of survivability and defense to push into early red maps.
Starting maps at 75 is also kinda off, since you should be around level 63 after finishing Act 10, and already have more than 3k life and a lot more than just 50k DPS just from your passive tree alone.

Something tells me the game isn’t really at fault here, but the person playing it.

"
My point is the elite with bis gear should be reserved for doing uber content, and a random casual build should be able to clear the entire atlas, even if slowly.

So basically, that’s already possible, except for the part where even a random casual can do Ubers, even if done slow.

"
Enemy lethality remains the main issue.
Players are forced to invest way too much in defenses, at dps cost.

Nah, just follow a build guide, get familiar with the game and its mechanics and you’re all fine.
You can be both durable and deal more than enough damage, assuming you know what you’re doing. Of course, if you’re just randomly putting things together that don’t work, it’s a pretty expected result that you’ll lack either survivability or damage, it’s as simple as putting 1 and 1 together.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
"

Starting maps at 75 is also kinda off, since you should be around level 63 after finishing Act 10


this is the kind of hyerbole that helps noone. ~67-69 is the normal range probably for a playthrough of the campaign. If you are 63 you know every inch of the campaign and you know exactly what to skip and what not etc. THis is in no way shaper or form representative. Just because some players play that way doesn't mean it's recommended. Speed runnig is purely optional and a try hard playstyle.

Other than that obv lvl 75 is kind of high obv, hope you enjoyed tha campaign at least, hehe.
If you lack a basic defense layer you might get one shot in white maps with 3k life. It is probably enough to go for a defensive aura and roll a higher defensive value on your body armour of your primary defense stat for now to see an improvement.
OP Is bad, 0/10, would not read again.
The only thing i agree is that cluster jewels are simply too strong and offer too much. It looks silly

the pitched idea was that you had a customizable tree which suits your needs as you craft it, so it was an extra layer of problem solving since theres a higher opportunity cost of investing the passive points.

However what we got was a massive amount of "notable tier" passives on top of other considerably big small node bonuses, to the point where they usually mog whathever else you'd be able to get on your tree. This led to a silly scenario where people would forego most of their passive tree for more clusters (aurastacker incident), something that used to be reserved to adorned users and golemancers.

Theres a fine line between solving problems and becoming the de facto best option, and i think we passed that line quite a bit.

Now, that isn't to say that there aren't good builds that don't draw a crab in your passive tree. However, theres a direct correlation between budget and passive tree investment. If you want something with an insanely high ceiling, there will probably be voices, adorneds and cluster jewels. I think thats ok, the issue here is also being very powerful for the average build.
Last edited by SkilloSkillo#0062 on Apr 10, 2026, 11:56:27 AM
The only issue I personally have with cluster jewels is the 35% increased node modifier. The small passive nodes become incredibly powerful and in many cases you can just invest half of your points there. I feel like interesting notables should be focused on more instead of pure stat sticks.
Last edited by Johny_Snow#4778 on Apr 10, 2026, 12:47:43 PM

Report Forum Post

Report Account:

Report Type

Additional Info