Save the campaign. Save the game.

1) stop the chatGPT slop.

2) campaign is already too long and is set to get longer. When we are in our 9th league staring down the barrel of doing it again people just aren't going to. Alts will be made less frequently, retention will tank.
You people are delusional if you think it has a decade of staying power.

I'm sure it's fine for ultra casuals who do half a character every other league but designing this game for them is like a burger restaurant designing a menu for people that don't eat burgers very often.

The absolute bare minimum is some form of skip or alternative once we have finished it once in a league. That is the barest of minimums though, it's still entirely too fucking long for something that's meant to be repeated multiple times per year, year after year.
attaching permanent end game rewards to the campaign renders any option of a skip meaningless.
You've solved nothing, and managed to contradict your entire 'point' in the process.

If the 'silent majority' doesn't reach maps, and the campaign is their endgame, why would they care about atlas bonuses? They wouldn't.
Most left the game to let it cook and will be back once the full story is available for them to consume.
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5) The campaign is narratively identical every single time — same choices, same factions, same outcomes, zero consequence to anything you decide.


"

6) A campaign that genuinely feels different on a second or third character creates real replay value — not just build diversity but narrative diversity, mechanical diversity, and a completely different lens on the world.


This is one of the biggest missed opportunities with poe 2 imo..

The next-gen ARPG didn't make much of an effort to this specific aspect, like, a linear campaign in a game that was made to be played multiple times? I know it's impossible to be a completely new experience every single time, but they could have taken inspiration from other games/stories though

Basically, imagine Clearfell being in act 6 instead of being in act 1, and maybe act 3 is the starting zone for the next league or something

Obviously for this to work each act has to be imagined as the starting zone and the "first experience". The story would need to be written with this in mind from the beginning too. Each act would need to be concise and have multiple possible endings, and lead you to the next act till you reach the end.

Definitely not an easy thing to do though, but it's not impossible

Also, i'd love to see more variety to each zone too, like Red Vale at night, or rain in Arastas for example. It doesn't need dynamic weather, just variations in lightning/weather to keep things fresh. To some degree the game already has this iirc, but only for very specific zones

Not a fan of campaign skip though, in the sense of having access to a level boost or something like that.
Last edited by Vyend#2601 on Apr 7, 2026, 9:56:08 AM
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The absolute bare minimum is some form of skip or alternative once we have finished it once in a league. That is the barest of minimums though, it's still entirely too fucking long for something that's meant to be repeated multiple times per year, year after year.


True true. I said that before. Alternative leveling method is REQUIRED right now then it doesn't matter. Ya'll can have your 10-30-100 hour campaign with 0.1 difficulty and whatever Dark Souls fantasy trip you want as long as all this is optional.

Ppl right now are keeping bring this topic even more. It's clearly have been seen that gripes with the current campaign are growing even stronger lately
Last edited by default_mp3#9394 on Apr 7, 2026, 10:29:21 AM
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The absolute bare minimum is some form of skip or alternative once we have finished it once in a league. That is the barest of minimums though, it's still entirely too fucking long for something that's meant to be repeated multiple times per year, year after year.


True true. I said that before. Alternative leveling method is REQUIRED right now then it doesn't matter. Ya'll can have your 10-30-100 hour campaign with 0.1 difficulty and whatever Dark Souls fantasy trip you want as long as all this is optional.


The problem with this is that poe2 is a trade game. If the alternative is faster than the campaign, then on early season the campaign might as well not exist

I won't mind an alternative, something such as delve as long as it's balanced with a campaign time in mind
AI slop.

Opinions postured as facts.

Armchair marketing and game design ideas along with a game mechanic that unnecessarily challenges it's own necessity.

We've got it all here.

Altering a products design to appeal to people who don't like it at the expense of people who already do is the kind of take only an "intellectual" who just learned about the concept of market share in their Econ 101 class could have, but it doesn't surprise me to see these ideas in the same forum where people are confused about why PoE2 was broken away from PoE1 to be a different game.

Pretty wild to have that take while also having purchased multiple supporter packs yourself.

Anyone who's ever run a business and offered a service or sold a product will tell you that yes, acquiring new customers is important, but what keeps the lights on is retaining existing customers, and that the fastest way to please no one is to try to please everyone.
Who am I to say anything, I don't respect my time either.
Last edited by karsey#2995 on Apr 7, 2026, 10:35:27 AM
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1) stop the chatGPT slop.

"
"
can you stop posting a ChatGPT vomit here?

If you think that AI "one shotted" the initial post rather than several hours over the past few weeks inputting multi-page prompts, editing, updating, correcting, fact checking, and ultimately shortening to get a response I paste into this forum text editor to edit/delete line-by-line (by hand) while colorizing before posting-- I'm flattered but, no definitely not the case. Took a heck of a lot more time to construct and not thru ChatGPT.

Additionally, I would suggest you (and everyone) run their reply through AI to fact check it, for coherency, to make a little more polite, etc. It's a great tool although you do have to babysit it.

"

2) campaign is already too long and is set to get longer. When we are in our 9th league staring down the barrel of doing it again people just aren't going to. Alts will be made less frequently, retention will tank.
You people are delusional if you think it has a decade of staying power.

Delusional definition: "Based on or having faulty judgment or perception; severely mistaken."

Had you used AI to analyze your post against the initial post you would have realized this is nonsensical. You wouldn't even have had to read it, just have AI let you know that retention is already tanking.

"

I'm sure it's fine for ultra casuals who do half a character every other league but designing this game for them is like a burger restaurant designing a menu for people that don't eat burgers very often.

The absolute bare minimum is some form of skip or alternative once we have finished it once in a league. That is the barest of minimums though, it's still entirely too fucking long for something that's meant to be repeated multiple times per year, year after year.

"

- GGG's obligation runs toward players they might lose, not players they've already captured — the forum veteran with 1,000+ hours and one supporter pack is honestly the safest person in the room to disappoint.

"
arandan#3174 wrote:
attaching permanent end game rewards to the campaign renders any option of a skip meaningless.
You've solved nothing, and managed to contradict your entire 'point' in the process.

If the 'silent majority' doesn't reach maps, and the campaign is their endgame, why would they care about atlas bonuses? They wouldn't.
Most left the game to let it cook and will be back once the full story is available for them to consume.

"Save the campaign. Save the game" isn't just a title — it's the thesis.

1) The endgame is not the main problem. Getting players to care enough to reach it is (i.e. - 300,000 people "silent quitting")

2) On the skip contradiction: You are projecting your intent onto everyone else (i.e. - "False Consensus Effect) which is assumingg that because you wouldn't skip if endgame rewards were attached, nobody would. That's not an argument, that's projection.

Different players have different motivations. Some will engage fully with the faction system to maximize their Atlas build. Some will skip anyway and accept the trade-off. Some will read about the faction rewards, decide the campaign is worth experiencing, and make it further than they ever have before.

The system isn't designed for one player archetype. It's designed to give every player a meaningful choice — and let the data decide which path they take. That's the opposite of forcing anyone to do anything.
Last edited by 600lbpanther#3839 on Apr 7, 2026, 10:38:34 AM
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karsey#2995 wrote:
AI slop.
"

If you think that AI "one shotted" the initial post rather than several hours over the past few weeks inputting multi-page prompts, editing, updating, correcting, fact checking, and ultimately shortening to get a response I paste into this forum text editor to edit/delete line-by-line (by hand) while colorizing before posting-- I'm flattered but, no definitely not the case. Took a heck of a lot more time to construct and not thru ChatGPT.

Additionally, I would suggest you (and everyone) run their reply through AI to fact check it, for coherency, to make a little more polite, etc. It's a great tool although you do have to babysit it.

"
karsey#2995 wrote:
Opinions postured as facts.

Armchair marketing and game design ideas along with a game mechanic that unnecessarily challenges it's own necessity.

We've got it all here.

You're right that I didn't quote all my sources (it was already long enough!). Please let me know which are overt opinions and I'll let you know the source (although I am pretty opinionated so it may be an opinion...)

"
karsey#2995 wrote:

Altering a products design to appeal to people who don't like it at the expense of people who already do is the kind of take only an "intellectual" who just learned about the concept of market share in their Econ 101 class could have, but it doesn't surprise me to see these ideas in the same forum where people are confused about why PoE2 was broken away from PoE1 to be a different game.

Pretty wild to have that take while also having purchased multiple supporter packs yourself.

Anyone who's ever run a business and offered a service or sold a product will tell you that yes, acquiring new customers is important, but what keeps the lights on is retaining existing customers, and that the fastest way to please no one is to try to please everyone.

You're conflating "existing players" and "existing customers" as the same thing. They aren't. A player with zero supporter packs isn't a customer — they're a user.

You have four, which puts you genuinely in the minority here and means your opinion carries real commercial weight (still kicking myself for not getting the Grandmaster supporter but I digress.)

Couple points:

A) "retaining existing customers keeps the lights on" only is relevant when the existing audience are actually customers.
B) You're making a retention argument for a game GGG explicitly designed NOT to retain its existing audience (POE1 and POE2 are very different games by design).

1) Existing (paying) customers absolutely matter and are worth retaining.
2) The customers worth retaining AND converting are the ones who never stayed long enough to become regulars in the first place.

That's the campaign's job. Right now it's not doing it (not only my opinion per stats provided in initial post).
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Why do you want to skip a big part of the game? Do you buy maxed accounts too, because you can't be bothered to play the game?

Not that I want necesserily a campaign skip but would not mind. Because I am not interested enough to replay it each time I wanna make a new build.

At this point the message is clear. Campaign has been a divisive topic since EA launch. Devs tried to ramp the difficulty in 0.2 and faced the backlash because nobody wanted the Ruthless 2.0 Right now you only can pray on meaningful changes for the campaign when it actually will become a fun experience. Right now it's just 10 hours of walking simulator with dogpoop loot without any sense of good progression. Especially the first 3 acts. Right now finishing the campaign you only feel a RELIEF but not the JOY

Like it or not PoE2 is becoming PoE1.5 where the endgame is THE GAME


And what exactly is the difference between part of the game, and part of the game?

And what exactly is the difference between running around killing stuff and running around killing stuff?
I'm not reading all that. I'll just say if they removed the campaign I'd be disappointed enough to not play Poe 1 or 2 seasonally anymore. Whether on a first, second or third character running the campaign has always been a rich and rewarding experience. When I began to get frustrated with how long it took I was pushed in the positive direction to "git gud" and start learning how to improve my time. The most surprising thing was the campaign started to feel fun, and I was emboldened to continue improving after the fact. What makes PoE the best arpg ever is the way it rewards knowledge and deliberate effort to learn and improve. This thread is about Poe 2, but I'll say the devs have been implementing mechanics to make Poe 1 campaign and progression easier over the last few patches and I absolutely hate it. What was once a rewarding journey is starting to feel dull given the lack of friction and difficulty. All that to say, removing campaign would just be one step closer to Poe becoming D4.

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