Another league with a significant drop from steam/tourist retention.

I can see some players getting burnt out pretty fast especially if your a blaster or if you experienced some of the ridiculous lag since you do maps 1.5-2x.


The league that grew on me the more I played due to the build variety. Added some neat gems (I do think they gotta look at minion pact though lol), some new uniques, new boss, but its a bit unfortunate that lots of the farms this league are pretty generic bare bones.

I hope we get more diverse strats next league thats not boxes/scarabs and alter maxing, im getting pretty tired of tile loot farms even if its just for a short period of time to build up bubblegum currently (mainly scarabs) to then move onto a different more niche farm (you can really see how well snaps kalandrafication video has aged, even just after 1 league)
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Kopogero#0635 wrote:


I share this with the community because this is not the second or third month into a four month league cycle, but we're still into the first. Today is April the 2nd while Mirage launched March the 6th steam numbers of around 50k concurrent players from 157k into the second (not first) week, which means over two thirds of steam users (tourists) have stopped playing.

Retention is what sells supporter packs not league launches. When these "tourists" are gone it means they're elsewhere, which means whatever else they're playing/supporting is equal or better (free or not to play).

What we do know based on this data is that the current league design formula is not good enough for the majority of steam users/tourists, but will it be enough for GGG to keep doing the same or will have to re-examine both the core game and league concept design?


There's two questions.

1) Will the current employees at GGG eventually be able to design the type of ARPG that retains at least half of these tourists through half of the league cycles or will they eventually lose the other 33% from a better competition?

2) When your retention ends, why and at what threshold your retention needs to be before you'll purchase a league supporter pack?


Mirage for me has been a solid league when I compare it with the last few. Since I'm exclusively a SSF hardcore player I play the game solely to compete with / against the community and that means it has to have a lucrative ladder/ranking system (currently most don't know or care who are the top ranked for good reason).

Less overpowered builds that carry the masses and the league to introduce challenging experience that's fun solving/overcoming faster/better from the rest. That being said my retention would've ended around the third week, but thanks to the Gauntlet event it will be extended to around the middle of April and that means another competitive event, perhaps similar to Phrecia needs to happen to see myself playing for two out of four months, which is the minimum to purchase a $30 supporter pack and the next will be $60 if back to back leagues my retention is over two months.



Hey GGG admins, isn't it antagonistic for him to call people tourists just because they didn't like this league ?

Just because you think you are a hard core poe player it doesn't mean we the rest don't enjoy playing other games.

The fact of playing a game is not to play the same boring stuff over and over again, if the game ain't giving you what it should, you go play something else...That's how gaming works, it's not a job for us. Also, why are you so white knighting this, GGG already explained that this is how every seasonal game works, you get a lot of players at start and then they drop...

Everything about this league is boring, so people played something else like Last Epoch or D4 or whatever other game...That's why the numbers have fallen...The streamer that said that this is the most anticipated league since ever, had literally no clue about gaming.
Never invite Vorana, Last To Fall at a beer party.
@OP

You insult your reader and expect to be taken seriously?
The issues are the servers, you can bet on that.

Many people are just fed up when 1 week nothing works and their juiced maps are gone.

They just move on then and play something else.

League is solid, nothing special but not as bad as keepers.
Last edited by H3rB1985#0551 on Apr 13, 2026, 1:41:53 AM
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H3rB1985#0551 wrote:
The issues are the servers, you can bet on that.

Many people are just fed up when 1 week nothing works and their juiced maps are gone.

They just move on then and play something else.

League is solid, nothing special but not as bad as keepers.


Not even close...I haven't seen anyone crying about the servers...It was bad at start i'll give you that...

The league is just booring, you do the same stuff 2x times in a map...Nothing fancy about it...

Also the fact that you have the same 5 meta builds is completely boring as hell. GGG nerfing everything that remotely is fun ruins leagues...

They released a new ascendancy for Scion, and it has like no funny builds outside bossing day and night with life stacking dark pact :/...

I mean it ain't fun to have the same damn wand wanderers and some of the old builds again and again and again :(...And knowing GGG they will nerf again but forget to buff something else to shift the meta
Never invite Vorana, Last To Fall at a beer party.
"
Vendetta#0327 wrote:
I mean it ain't fun to have the same damn wand wanderers and some of the old builds again and again and again :(...And knowing GGG they will nerf again but forget to buff something else to shift the meta


I mean, you’re free to play whatever you want. Why limit yourself to whatever happens to be the current popular pick, when in reality you can just choose what YOU actually enjoy playing?

That said, I do agree the league felt a bit mid overall. The concept itself was cool, but it didn’t really feel like a proper league mechanic. It came across more like something that should have been part of the base game, alongside a fully separate league mechanic that actually introduces something new instead of just looping back into existing base game content.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
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I mean, you’re free to play whatever you want. Why limit yourself to whatever happens to be the current popular pick, when in reality you can just choose what YOU actually enjoy playing?


Because performance matters, its that easy.
Thanks to many nerfs over the last years a lot of mid build were completely obliterated, many techs lost. You want to make a build that actually does dps? Then you will use one of the meta techs, its that easy. Because GGG in their quest to make builds "interesting" removed board tools to make any skill competitive. Now you either stack something, be it stats or life and use as many defensive techs that balance well with that.
and if you want to play a league start you better use the few skills that don't need that setup to function on a baseline. And now, welcome to the meta mate.

Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Last edited by tsunamikun#0433 on Apr 13, 2026, 3:04:53 AM
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Because performance matters, its that easy

If performance is what players care about, years of power creep have made it easier than ever to just play whatever you want, whether as a league starter or a second build.

The “meta” talk has mostly turned into a rather shallow popularity metric where players just follow whatever “BuildDaddy420” is pushing as the next big thing instead of actually thinking it through.

Same goes for the div/h metric. You could be making 4d less than the current popular strategy but having way more fun, and players would still call it bad or say you’re playing the game wrong.

The days of truly picking the wrong abilities are long gone, unless you only care about the current rather superficial “meta” metric, or should I say artificially pushed popularity metric?

At this point it’s simple: stack more DPS than you will ever reasonably need for any content, or go beyond that if you want to min max your build, or push PoB numbers just for the sake of it because everyone knows those numbers are important. Then add defenses depending on your playstyle, skill level, and the type of content you’re going to play, and you’re good to go.

At the end of the day, just play what you enjoy. Power creep has made it easier than ever for players to overkill most content anyway.

Personally I’m looking forward to the next massive “meta” shift when BuildDaddy840 pulls something overlooked out of their sleeves during the current gauntlet and suddenly everyone goes “pog op”, of course.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
I don't know any other way to put this, THIS IS A SEASONAL GAME, it will ALWAYS fall off.

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