[Fixed for me by updating NVIDIA Driver] Shaders constantly re-loading

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brzroman#1932 wrote:
seems like 581.80 driver fixed shader issues for me, did quick back and forth test jumping between hideout and kingsmarch, after initial compilation shader bar is not active for long.

added - i also cleared poe shader cache and AppData\Local\NVIDIA & AppData\LocalLow\NVIDIA just in case before installing new driver


Yep, that's exactly the same thing I did before installing the new nvidia driver. Now I just need to load shaders for all maps in the game and it should be fine after that.
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I updated the driver too, but to no avail. Same long loading times.... It was not like this at all in 3.26
Still having shader problems doing unlimited shader and updating graphics driver plus deleting shader folder
same here i5 7500 + rtx2070
shader bar constantly full
half of models\textures missing in maps
i have the shader being full issue super long load times and laggy as hell, crazy its 2026 stil not fixed?
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i have the shader being full issue super long load times and laggy as hell, crazy its 2026 stil not fixed?


If you're on Vulcan, try Directx12. I swapped over to Vulcan for a bit just to try out that setting and load times were significantly slower for me, seems like that renderer is just broken and has been for a while. I think Vulcan just has horrible load times for some reason.

But yeah it sucks how bricked the whole shaders and loading stuff is in this game.
Lifelong NEET, loud and proud about it.

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Vulkan can definitely feel slower in some games, especially on Windows. In many cases DX12 tends to have better overall optimization and driver support on PC, so it often ends up with faster load times and smoother shader compilation.

That said, longer loading times can happen on both APIs when hardware is a limiting factor, especially on older or weaker systems. In those cases it’s not really that one is “broken,” but rather the system struggling to keep up with the workload.

On older hardware specifically, DX11 is usually the better-supported option, since it tends to be more stable and better optimized on aging GPUs and CPUs. DX12 is technically supported there too, but it often isn’t as well optimized on older setups.

So yeah, on Windows PCs: DX12 is usually the best overall for modern hardware, Vulkan varies depending on the game and system, and DX11 is often the most reliable choice for older systems.
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