Meaningful but not slow combat recipe.

0.5 might be the perfect time to experiment with less mobs with more health but i really think they need to add a "healthy" "wounded" and "near death" modes for the ai of mobs perhaps with certain moves only used if wounded or near death to spice up combat on a mob with alot more hp add a extra move or two on top with bigger size n hp for magic n rares n i think it would go along way in making combat more meaningful.

Last bumped on Apr 12, 2026, 1:48:20 AM
Oh also completely remove most monster mods and start from scratch PLEASE GGG.
+1. Triple monster's life and make huge size monsters have 10x life. Also make them defend and dodge hits.

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