Hot Take Game Improvement

As with the title I'm going to throw out something I have come across that I just need to get off my chest.

The suffix affix +# to all skills or +# to X skills.(Cold, Fire, Lightning, Chaos)

This affix needs to be removed from the suffix pool for weapons.

I know that I am not alone in this opinion but I realize that it is a hot take and a lot of people probably will argue the point. But with this affix being a thing on crafted weapons immediately makes all unique weapons worthless. Making viable builds using Uniques irrelevant. There are a LOT of neat looking Uniques out there, a lot of which I wish GGG would scale to endgame levels or at least make it so having +levels isn't a death sentence to the Uniques. Some examples of these Uniques that I personally would like to see being used in endgame are:

Earthbound-Staff
Doomfletch-Bow
Olrovasara-1H Mace
Spire of Ire-Spear
The Empty Roar-2H Mace
The Sentry-Quarterstaff

Talismans are too new for me to judge. And Wands just don't really have anything worthwhile at all for Uniques besides Adonia's Ego. Lifesprig maybe but then again it comes down to how much you AREN'T getting by having so much damage and +levels on wands.

I get that Mr. Rogers wanted +levels to be the way to scale damage in the game but I honestly feel like it is doing more damage than good. When I look at games like PoE and PoE2 I personally feel like damage from the interaction of things is the most fun part about them, and I will always, given the choice, take an interesting interaction over the "number go up" approach with + to skill levels.

I don't know... Maybe it's just me but I definitely feel that PoE2 has a LOT of untapped potential with Uniques in the game that just aren't ever used due to scaling reasons. Be it flat damage values or +to levels values.
Last bumped on Apr 10, 2026, 10:09:33 PM

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