The only nerf temple needs

- Reduce area level by 1. Maybe add the possibility to make it higher with a special room or after defeating a certain enemy/boss (something that can only be achieved permanently with full dedication to it).

Why?

Because right now temple is the best source of:
- Currency
- High tier uniques
- XP
- Gold
- Crafting bases

Pair this with the fact that you don't lose access when you die, and there's very little reason to be anywhere else. T16 maps are rare and expensive, and generally speaking much more dangerous than a juiced temple.

If the area level was equivalent to T15s, there'd be more incentives to do other content.
Last bumped on Apr 11, 2026, 11:51:21 AM
Temple should collapse entirely after completing it but allow players to add rooms up to the maximum before completing it if they want.

Or remove medaillon that lock rooms from the game completely and make the temple loose more rooms the more you have placed when running it.

As much as i think it's an interesting mechanic it have to be brutaly nerf, let's be real.
SSF-HCSSF player
Last edited by BlastYa#4875 on Apr 10, 2026, 9:41:07 PM
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BlastYa#4875 wrote:
Temple should collapse entirely after completing it but allow players to add rooms up to the maximum before completing it if they want.

Or remove medaillon that lock rooms from the game completely and make the temple loose more rooms the more you have placed when running it.

As much as i think it's an interesting mechanic it have to be brutaly nerf, let's be real.


I think my proposal is relatively fair. It doesn't destroy temple, it would probably continue to be the #1 source of raw currency, but it would stop being the #1 source of XP and crafting bases.

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