[3.28] GUARDIAN HOLY STRIKE MINIONS
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[3.28] – Holy Strike Guardian
Stack minion damage, abuse Doryani’s Prototype, and flood the screen with Holy Armaments while enemies melt in negative lightning res. Build Overview What is this build? This is a lightning-based Holy Strike Guardian that abuses Doryani’s Prototype to push enemies deep into negative resistance and scales damage through un-targetable Holy Armaments. The interesting bit, is: YOU DON'T NEED TO HIT AN ENEMY TO TRIGGER THE MINION ATTACKS. You can be whiffing and still attacking via the minion. This is both a blessing and curse, more below. Pros:
Cons:
Gameplay: How the Build Works Through the tree, we stack as much minion damage and minion attack speed as we can. Because these minions cannot be targeted, and because we ONLY use Holy Armaments, you can completely ignore minion life stats. For defenses, we are Life based, and invest in block. It is difficult to max block with this build, but we hover around the 50-60% range, depending on your shield. To deal with the negative lightning resistance, we convert 70% to other types. This conversion means you actually take less Lightning damage than any other damage type. This completely negates the Doryani's Prototype downside. Defensive Summary
For gear, we use several Uniques:
*Main scaling: Minion Damage, Minion attack speed and negative resists for enemies through Doryani's. *Doryani's Prototype: Doryani's Prototype overrides enemy Lightning resistance, and replaces it with your own. You are incentivized to get your lightning resistance as low as possible. High end gear will get you to -200%. We generally stay around -180% until high end. Holy Strike converts minion damage to Lightning. Minions deal large amounts of lightning damage, and enemies have negative Lightning resistance. This cuts the need for penetration. *The Dark Monarch: The Dark Monarch doubles the amount of a certain minion type, but locks you in to only being able to use that minion type. Holy armaments are the only minions we run. Because they cannot be targeted, we do need to shore up defenses, as we have nothing to hide behind. Class and Ascendancy Class: Templar Ascendancy: Guardian Ascendancy Order:
Path of Building (PoB) Full Build PoB: https://pobb.in/of6VgeEUR2zz The PoB contains: - Leveling trees - Gear + Description (in notes) - Full gem setups Gearing: Gear Priority:
Gem Setup More explanation for Gems is within the PoB. This is for endgame league. **If you play Standard, the gem setup changes, see the PoB for details** Main Skill – Holy Strike:
Helmet - Auras:
Gloves - Aura + Buffs:
Boots - Aura + Guard:
Weapon 1 - Minion Auras:
Weapon 2 - Movement Skills:
Defense & Survivability This is going to differ for everyone, especially with the nature of the Misted rings. These are baseline values, what you should aim for before going to Pinnacle content.
Leveling Guide Early Game: You can use Holy Strike directly after the tutorial, but it doesn't feel great until Doryani's Prototype. Feel free to run any templar skill you want. If you are short on gold or Orbs of Regret, just run a generic minion build. You will want to switch to Doryani's Prototype after these conditions have been met:
How do I get negative Lightning resistance?
Playstyle Tips Mapping:
Bossing:
Weaknesses:
Min-Maxing Checklist:
FAQ To be filled out. Final Thoughts Final Thoughts This build ended up being a lot more fun and capable than I initially expected. Holy Strike has some quirks, but once you get used to the playstyle, it feels very rewarding—especially when you start scaling into negative resistances and see bosses melt. It is not a “plug and play” build. It requires some understanding of positioning, ramp time, and managing your uptime on minions. That said, if you enjoy active gameplay and a build that scales well with investment, this has a lot to offer. The PoB contains most of the detailed information (gear progression, gem setups, and notes), so I highly recommend checking that out if you want to push the build further. If you have any suggestions, optimizations, or questions, feel free to share—I’d love to see how others take this concept even further. Thanks for checking out the build! Feedback and questions are welcome. Last edited by Rudebasilisk99#4486 on Apr 10, 2026, 10:37:00 PM Last bumped on Apr 10, 2026, 4:51:46 PM
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