On death effects on bosses

Hey there..

I think the on-death effects on bosses should be removed from the game completely. I kill a boss, i have won, the fight should end right then and there.. Its simply not right or fair that i should die, AFTER i have beaten the boss in Sekhemas for example. You should be completely invincible after beating a boss-- at least while insiide the boss arena..
Last edited by Witting#3006 on Apr 10, 2026, 8:25:13 AM
Last bumped on Apr 10, 2026, 5:12:17 PM
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Witting#3006 wrote:
Hey there..

I think the on-death effects on bosses should be removed from the game completely. I kill a boss, i have won, the fight should end right then and there.. Its simply not right or fair that i should die, AFTER i have beaten the boss in Sekhemas for example. You should be completely invincible after beating a boss-- at least while insiide the boss arena..


Why? Because you can't pay attention or play less risky towards the end? Why should GGG care for your bad playstyle?
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Witting#3006 wrote:
Hey there..

I think the on-death effects on bosses should be removed from the game completely. I kill a boss, i have won, the fight should end right then and there.. Its simply not right or fair that i should die, AFTER i have beaten the boss in Sekhemas for example. You should be completely invincible after beating a boss-- at least while insiide the boss arena..


Why? Because you can't pay attention or play less risky towards the end? Why should GGG care for your bad playstyle?


Normally GGG shouldn't! But the fact that with ground effects you can't recognize anything a serious rework over visual clarity should be made.
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Lina#9615 wrote:
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"
Witting#3006 wrote:
Hey there..

I think the on-death effects on bosses should be removed from the game completely. I kill a boss, i have won, the fight should end right then and there.. Its simply not right or fair that i should die, AFTER i have beaten the boss in Sekhemas for example. You should be completely invincible after beating a boss-- at least while insiide the boss arena..


Why? Because you can't pay attention or play less risky towards the end? Why should GGG care for your bad playstyle?


Normally GGG shouldn't! But the fact that with ground effects you can't recognize anything a serious rework over visual clarity should be made.


There aren't that many ground effects in a boss arena.
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Witting#3006 wrote:
Hey there..

I think the on-death effects on bosses should be removed from the game completely. I kill a boss, i have won, the fight should end right then and there.. Its simply not right or fair that i should die, AFTER i have beaten the boss in Sekhemas for example. You should be completely invincible after beating a boss-- at least while insiide the boss arena..

Thats the main design of this game: to keep you playing.
How many on death boss effects are left except the Sekhemas Twins? I don't have any in my mind but I could be wrong of course.

Sekhemas Twins makes sense, because you should kill them nearly at the same time to avoid it completely (by running up the stairs after you've klilled them). That little explosion is a little newbie trap but as usual it's a mistake you should only do once in your lifetime. Look at the bright side...you've learned something.
Last edited by Supercow_X#7071 on Apr 10, 2026, 5:12:57 PM

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