Darkness rework - once again
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[Embrace the Darkness]:
- Base maximum Darkness is 100 - 5s Reservation - +8 to Max Darkness per level - -1 Spirit per level (doesn't go into negatives when missed campaign quests, just applies to what's available in such case) - +1% of maximum Darkness per Unreserved Spirit point So while leveling, we slowly descent into the Darkness, feeding it with our spirit. At level 100 there is no innate Spirit in us anymore. We can feed it more with external Spirit sources. But we cannot utilize that Spirit anyhow, it needs to be unreserved to scale with Darkness. That is 1st Notable. Second Notable would also need to be changed, because we incorporated Darkness scaling into the 1st one. That way it does not require you to always invest into both notables, while expanding the Darkness mechanic with cool synergy when done: [2nd Notable] Increases your Evasion rating by 1% per 1% Unreserved Darkness. Effect is doubled if you have no reserved Darkness. Or something like that. Current scaling it has, with capped Chaos resi seems... rushed idea. Edit/PS: I understand that Darkness scaling is limited by design, because of how its reservation works (separate timer on each damage instance). However necessity of taking 3 Asc Notables to use Darkness in its full potential + necessity of external Chaos Resi sources (cutting off CI possibility as well) + No Spirit... It's pretty heavy guys. Band-aid perfect-before-0.5 idea: Merge 2 Notables: Darkness Chaos Resi scaling with Chaos Resi cap extension into one. Keep it in the Darkness branch. Add new 1 Notable branch. Last edited by Evergrey#7535 on Apr 11, 2026, 11:41:16 AM Last bumped on Apr 11, 2026, 2:36:41 AM
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