Maps drop

T1 maps white gear 50c drop: near nothing
T1 maps 8mod gear 50c drop: 3x near nothing

T10 maps white gear 200c drop :3x near nothing
T10 maps 8 mod gear 200c drop :5x near nothing

T16 maps white gear 10div : near nothing
T16 maps 8 mog gear 10div : 8x near nothing

t16 maps maximum setup expensive scarabs abyss/breach etc gear 400 div drop : mayby 1 div.
Last bumped on Apr 9, 2026, 5:07:11 PM
Have you spent your atlas tree points? Honestly the ground loot in this league feels like quite accurateléy hitting the spot.
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T1 maps white gear 50c drop: near nothing
T1 maps 8mod gear 50c drop: 3x near nothing

T10 maps white gear 200c drop :3x near nothing
T10 maps 8 mod gear 200c drop :5x near nothing

T16 maps white gear 10div : near nothing
T16 maps 8 mog gear 10div : 8x near nothing

t16 maps maximum setup expensive scarabs abyss/breach etc gear 400 div drop : mayby 1 div.



So many things wrong here.


1. Why are running 8-mod maps of anything lower than T16. It is surely more rewarding to go up a tier rather than add 2 additional modifiers.

2. What does your gear cost have to do with drop statistics?

3. You have something wrong with your atlas/map rolling if you arent finding breach rewarding this league.

Personal experience: I have been running breach using budget scarabs and mid-cost maps and making plenty of profit.

Maps:
- Dunes T16.5
- Rolled for 111-139% currency
- Pack size Chisel
- 2-3 fine Deli orbs

Scarabs:
- Monstrous Lineage x2
- Breach of Instability x2
- Wisps x1

Astrolabe:
-Breach

Atlas:
-Unstable Breachs only
-Eater of Worlds
-Beyond
-Map effect
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Apr 9, 2026, 5:10:52 PM

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