Maps drop
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T1 maps white gear 50c drop: near nothing
T1 maps 8mod gear 50c drop: 3x near nothing T10 maps white gear 200c drop :3x near nothing T10 maps 8 mod gear 200c drop :5x near nothing T16 maps white gear 10div : near nothing T16 maps 8 mog gear 10div : 8x near nothing t16 maps maximum setup expensive scarabs abyss/breach etc gear 400 div drop : mayby 1 div. Last bumped on Apr 9, 2026, 5:07:11 PM
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Have you spent your atlas tree points? Honestly the ground loot in this league feels like quite accurateléy hitting the spot.
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" So many things wrong here. 1. Why are running 8-mod maps of anything lower than T16. It is surely more rewarding to go up a tier rather than add 2 additional modifiers. 2. What does your gear cost have to do with drop statistics? 3. You have something wrong with your atlas/map rolling if you arent finding breach rewarding this league. Personal experience: I have been running breach using budget scarabs and mid-cost maps and making plenty of profit. Maps: - Dunes T16.5 - Rolled for 111-139% currency - Pack size Chisel - 2-3 fine Deli orbs Scarabs: - Monstrous Lineage x2 - Breach of Instability x2 - Wisps x1 Astrolabe: -Breach Atlas: -Unstable Breachs only -Eater of Worlds -Beyond -Map effect “Freedom is what we do with what is done to us.” Last edited by Piousqd#0073 on Apr 9, 2026, 5:10:52 PM
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