Fan Transfigured Gems!!
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Hi! Over the course of the past couple months, I've been accumulating a lot of ideas for transfigured gems in PoE2! While I'm not super set on how the mechanic of obtaining them would work, I felt as though it'd still be fun to share what I've got so far! At the very least, it could spark some discussion on what could be fun to see in the future of the game!
Also, don't ask me about the precise numbers of any of these. I know that DMG Effectiveness can make-or-break a lot of these alternative options, but I feel like I'd rather leave that to GGG than try my hand at it, haha. To start I've got a handful of options for T1 Witch Skills. Contagion of the CrimsonTags: Spell, Physical, AoE, Duration. System: Still single-target at first, still spreads like base Contagion. Instead of applying a Chaos DoT, it applies a powerful Corrupted Blood effect. On-death, the Enemy spreads the Corrupted Blood to nearby Enemies, and applies another Stack of the Debuff. Deals Phys Spell DMG instead of Chaos. (This might not be the best mode of delivery for Corrupted Blood, but it's a debuff that I find has criminally few options for play. Figured it'd be a good way to get into the hands of early leveling too!) Unearth of EarthturningTags: Spell, AoE, Duration, Physical, Plant. System: No longer summons Minions, can no longer consume Corpses. Still Casts in a Cone in front of you, but instead leaves behind a lingering field of Verdant Ground. Verdant Ground causes all Plant Skills (such as Entangle) to immediately Overgrow. (I love that Plant Skills have interactions with stuff like Thunderstorm, that was one of the mechanical highlights of 0.4 for me. More more more!!) Skeletal Sniper of the BarrageTags: Minion, Persistent, Physical. System: You no longer have access to the Gas Arrow Command Skill with your Skeletal Sniper. Instead, your Skeletal Snipers will inherit any Empowering Effects to your Ranged Attacks (such as Barrage, Ice-Tipped Arrows, etc). (Tweaking the Skeletal Minions has been fun! I feel like this one needs a Spirit Reservation multiplier, since I know that end-game builds can maximize uptime of Barrage/ITA. Would be fun to have an army of archers backing you up tho!) Hope you find this interesting!! I'll probably update the thread as time goes on (and I mock up some more graphics for the ideas I've got down, lol). Last edited by Gastrolizard#5371 on Apr 8, 2026, 4:27:00 PM Last bumped on Apr 8, 2026, 9:27:53 AM
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Cleaned up a couple of my Warrior T1s!! Lemme know what you think!
Boneshatter of SpellbreakingTags: Attack, AoE, Strike, Duration, Lightning. Requires a Wand/Staff instead of a Mace. System: Swing your Weapon @ an Enemy Primed for Stun. Doing so will cause you to create a small Lightning AoE (Spell DMG) around your Target, and grant you temporary bonus Max ES based on the Max Life of the Target. (I've always wanted something like this in the game. Something that allows you to whack people with your magic sticks! Maybe the Templar could make use of this?) Earthquake of ReconstructionTags: Attack, AoE, Slam, Melee, Duration, Physical. System: No longer leaves a delayed quake On-Slam. Instead, this Slam will Consume Jagged Ground to grant bonus Armour + Thorns for a short time, stacking up to X times. (There's lots of Skills that create Jagged Ground, but not a lot that CONSUME it. I feel like there's potential for some create/consume gameplay here (that could be optimized to be quick + simple).) Rolling Slam of MomentumTags: Attack, AoE, Slam, Melee, Physical. System: No longer has the Minimum Attack Time, but also no longer has the second, more powerful slam. Instead, holding down the button allows you to continue rolling... and rolling... and rolling... This Skill can be used directly out of a Dodge Roll, extending your Invulnerability window a liiiiittle longer. (This one is just funny, I'm gonna be honest. The idea of stacking Skill Speed to allow you to somersault around the field with your mace is hilarious. I'd love to see someone do a Trenchtimbre/Boneshatter-style combo with this version of Rolling Slam.) Last edited by Gastrolizard#5371 on Apr 8, 2026, 4:30:16 PM
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Went through and collected a couple more concepts. These ones are Volatility-based, since I think the mechanic could use a couple more interesting additions!!
Raging Spirits of VolatilityTags: Buff, Minion, Persistent, Chaos, Duration. System: Instead of Summoning Raging Spirits after casting Fire Spells, Summon them after Detonating Volatility. Summon 1 Spirit p/10 Volatility Detonated. Spirits convert 100% of Phys DMG to Chaos. (Detonating Volatility to spawn an army of Raging Spirits would be as much of a gimmick as it sounds. BUT! I think it would be fun and/or funny, so I think it deserves a fair shake, haha.) Mana Remnants of VolatilityTags: Buff, Persistent, Remnant. System: Remnants have a 25% Chance to be created when Hitting a Dazed Enemy, and are guaranteed to spawn upon Critting an Enemy (once every 2s). Instead of restoring Mana, Volatile Remnants grant 5-10 Volatility instantly upon pickup. (We need more ways to generate Volatility!! This would be a great option!!) Killing Palm of ChaosTags: Attack, AoE, Melee, Chaos, Strike. System: No longer grants Charges upon Culling an Enemy, instead generating 5-20 Volatility upon doing so. Increases Culling Threshold by a small amount p/active Stack of Volatility on you On-Cast. (I think this would be an interesting + useful tool for AoC Monks and other such builds... since Monk skills have a bunch of ways to generate Power Charges, this would free up a theoretical support skill slot!) Gathering Storm of ChayulaTags: Attack, Nova, Melee, Chaos, Physical, Channeling, Travel, Timing. System: Functions the same as base Gathering Storm, except Perfect Timing will result in a massive Chaos Nova at the end of your dash, Detonating all Volatility at once. Enemies Killed during the dash are guaranteed to leave behind Volatile Remnants (ala Mana Remnants of Volatility) Converts 70% of Phys DMG to Chaos DMG. (Now here's a big payoff skill. I really like the idea of building up a massive 200 stack of Volatility, covering myself in purple flames, then dashing into a group of enemies and/or a Stunned Boss to turn into a Chaos DMG nuclear bomb.) Last edited by Gastrolizard#5371 on Apr 8, 2026, 4:45:35 PM
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Contagion of the Crimson
Unearth of Earthturning
Skeletal Sniper of the Barrage
Boneshatter of Spellbreaking
Earthquake of Reconstruction
Rolling Slam of Momentum
Raging Spirits of Volatility
Mana Remnants of Volatility
Killing Palm of Chaos
Gathering Storm of Chayula